> For the complete documentation index, see [llms.txt](https://pepper-scripts.gitbook.io/pepper-scripts-docs/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://pepper-scripts.gitbook.io/pepper-scripts-docs/activities/pepper-fight-club.md).

# Pepper Fight Club

Boxing and fight career with its own combat system – 12-chapter story, 46-lesson academy, pro ranking, underground with raids, PvP arena, tournaments and betting.

> ✅ **Get Pepper Fight Club:** <https://pepper-scripts.tebex.store/package/7745369>

> 🧪 **Tested on our dev server:** Of course, all scripts are tested continuously on our own dev server “Pepper Scripts”.

### Overview

Pepper Fight Club turns fist fights into a career: from the backyard in Davis to the world title. Fights use the script's **own combat system** – the server decides every hit. Players follow a **story in 12 parts** (prologue, chapters 1–10, epilogue), learn every technique in the **academy**, climb the pro ranking, fight in the **underground** and face each other in the **arena**.

Everything runs through a **tablet** (`F7` or `/fightclub`). Admins set up the locations once with the `/fcsetup` assistant and manage everything else in the `/fcadmin` window.

> **Note:** All coordinates that ship with the script are approximations. Check the locations once on your server – the `/fcsetup` assistant walks you through all 36 steps.

### Features

* **Own combat system**, the server decides every hit: jab, cross, hooks, uppercut, kicks, clinch, guard, slips, parries, counters, combos, stamina and finishers – with latency compensation for fair PvP
* **4 fighting styles:** street fighting, boxing, kickboxing, freestyle
* **Knockdowns** with a referee count and a get-up mini-game, rounds, a corner with tactics, three judges
* **Story career in 12 parts** with cutscenes, a trainer, a promoter and a rival – choices lead to 3 different endings
* **Academy** with 46 lessons in 8 modules and 4 exams: you learn every technique before you can use it in a fight
* **Pro career:** a ranking of 50 boxers, licenses, training camps, press conferences and 5 titles
* **Underground:** 8 venues with 56 fighters, bosses, rivals, reputation, a cage and belts – or a legal league via the config
* **PvP arena:** challenges with stakes, Elo seasons, a champion belt, tournaments, fight nights and NPC show fights
* **Betting** with fixed odds, a player pool and live bets in the corner
* **Police raids** with heat per venue, a built-in alert or your own dispatch integration
* **17 training stations** with mini-games, injuries, doctors and nutrition
* **29 items** for ox\_inventory with ready-made images, sponsors, manager, cutman, daily and weekly tasks, 58 achievements
* **Your own gym** (6 gyms to buy) and **fight teams** of up to 6 members
* **Levels 1–100** with unlocks, prestige up to tier 10 and a signature move
* **First-time setup assistant** `/fcsetup` and admin window `/fcadmin` with 11 tabs
* **Arrange the HUD freely:** position (drag or fixed spot) and size of every HUD element in the admin window
* **Pause the career:** objective and waypoints disappear until the player continues
* German & English, open config, locales, bridges and install files

### Requirements

| Requirement        | Version                                                             |
| ------------------ | ------------------------------------------------------------------- |
| FiveM server build | ≥ 7290                                                              |
| OneSync            | required                                                            |
| Framework          | ESX Legacy, QBCore or Qbox (`Config.Framework = 'auto'` detects it) |
| Database           | MySQL / MariaDB via oxmysql                                         |
| Inventory          | ox\_inventory (required)                                            |
| Target             | optional – ox\_target, otherwise a prompt + the `E` key             |

### Dependencies

* [ox\_lib](https://github.com/overextended/ox_lib)
* [oxmysql](https://github.com/overextended/oxmysql)
* [ox\_inventory](https://github.com/overextended/ox_inventory)
* optional: [ox\_target](https://github.com/overextended/ox_target)

### Installation

1. Download the resource from the Cfx.re Portal (Granted Assets)
2. Extract it to `resources/[pepper]/pepper_fightclub` – **do not rename it**
3. **Add the items:** paste the contents of `install/ox_items_en.lua` (or `install/ox_items_de.lua`) into `ox_inventory/data/items.lua` – **inside** the table, right before the very last closing `}`. Do not add another `return {`
4. **Copy the images:** all images from `install/images/` to `ox_inventory/web/images/`
5. Start it in your `server.cfg` after the dependencies and grant the admin permission:

```cfg
ensure oxmysql
ensure ox_lib
ensure es_extended        # or qb-core / qbx_core
ensure ox_inventory
# ensure ox_target        # optional – without ox_target players interact with E
ensure pepper_fightclub

add_ace group.admin pepper.fightclub.admin allow
```

6. **Database:** the script creates its 18 tables (`fc_*`) on start. Without CREATE permission, import `install/pepper_fightclub.sql` first
7. Start the server – the console shows a green line `Pepper Fight Club v… started (framework: …)`
8. In game, run `/fcsetup` as an admin and place the locations (see First-time setup)

### First-time setup

On the first start – as long as no location has been placed – the script reminds every admin of the open setup when they log in and every 10 minutes after that. Start it with `/fcsetup`.

The assistant asks for **36 locations** in the order of the game: the backyard and Muscle Beach, the underground venues, the pro career halls, the arena, the training gyms, the shop and dealer, the 6 player gyms and the running routes. The current step is shown on the left of the screen, and you can walk around normally.

| Key         | Function                                                     |
| ----------- | ------------------------------------------------------------ |
| `E`         | place the location here (your position and facing direction) |
| `G`         | teleport to the suggestion                                   |
| `BACKSPACE` | skip the step – the suggestion stays                         |
| `X`         | pause – `/fcsetup` continues at the same step                |

* **Moving along:** a ring takes everything that belongs to it – characters, stations, props within range. Running routes rotate with their start point. For rings, a red preview shows size and direction; stand in the middle and face the ring direction
* **Locations placed by hand** are never overwritten by the assistant
* `/fcsetup restart` starts over, `/fcsetup stop` pauses
* **Later:** `/fcadmin` → **Setup** tab lists all steps with their status and redoes single steps. Change single locations under `/fcadmin` → **Places** (teleport there, set "here", reset)
* **Export:** `/fcexport` (or **Export** in the Places tab) prints all changed locations as Lua lines to the server console and F8 – to copy into `config/locations.lua`

Placed locations are stored in the database and apply immediately, without a restart.

#### Arranging the HUD

`/fcadmin` → **HUD** tab sets position and size of the HUD elements for all players: fight HUD, story objective, notifications, key hints, level up, pads & run, training stations, live bets and raid alert. In the list you change the size in 10 % steps. **Open editor** shows every element as a frame over the game: drag a frame freely (snaps to the screen center), pick one of 9 fixed spots, size via slider or mouse wheel (50–200 %), then **Save**. The layout is stored in the database and applies immediately. Start values for new servers live in `Config.Hud.Layout`.

### Player guide

#### Tablet

`F7` or `/fightclub` opens the tablet. Every player can rebind the key in the GTA settings under Key Bindings → FiveM. At level 2 every player receives the **Fight Club tablet** item once; using it opens the tablet too.

At the start there are the tabs **Home, Career, Academy, Profile, Controls**. With higher levels **Training, Box-Rec, Underground, Arena, Bets, Heat, Shop, Contracts, Tasks, Gym & Team** and **Achievements** are added. The **Home** tab shows the next unlocks.

#### Combat controls

| Key                           | Function                                                      |
| ----------------------------- | ------------------------------------------------------------- |
| Left mouse button             | light punch (jab / swing)                                     |
| Right mouse button            | heavy punch (cross / haymaker)                                |
| `A` / `D` + left mouse button | left / right hook                                             |
| `S` + left mouse button       | body shot                                                     |
| `S` + right mouse button      | uppercut                                                      |
| `CTRL` (hold)                 | guard                                                         |
| `SPACE`                       | dodge · get up after a knockdown                              |
| `A` / `D` + `SPACE`           | slip                                                          |
| `F`                           | shove / special punch, kicks in kickboxing                    |
| `G`                           | clinch (freestyle)                                            |
| `Q`                           | taunt                                                         |
| `E`                           | finisher when your adrenaline is full · in dialogs: next line |
| `BACKSPACE`                   | skip scene                                                    |

Which technique a key triggers depends on your style and the lessons you have passed – the **Controls** tab in the tablet shows the bindings of your server. `/fcquit` forfeits a running fight.

#### Story

The career starts in the backyard in Davis and leads through Delgado's Boxing Gym at Muscle Beach to the world title fight. Prologue, 10 chapters and epilogue tell the story with cutscenes, conversations, messages in the tablet and chapter fights. Choices – for example about the underground, doping or fixed fights – change your **honor** and lead to one of **3 endings**. Between chapters you need levels; the **Career** tab shows the next goal and what you can do until then. Scenes at the gym don't start on their own – there you get "\[E] Continue story".

The career starts with **Lil' D in the backyard** (map marker "Start career"), not in the tablet. Players who have something else to do **pause** the career in the tablet, with Pops or with `/fcpause`: objective, waypoints and scenes disappear until they resume – progress is saved.

#### Academy

The **Academy** tab holds **46 lessons** in 8 modules: drills, pads, rhythm, running routes, sparring with a goal and rules knowledge. A technique can only be used in a fight once its lesson is passed. On top come **4 exams**: admission test, amateur license (from level 8), pro license (from level 35) and master exam (from level 98), a daily plan with 3 tasks and the trust of your trainers.

#### Box-Rec and pro career

The **Box-Rec** tab shows your record, the ranking of **50 boxers** and the promoters' offers. Wins move you up, the purse depends on your rank. Your rank opens the **5 titles**: Los Santos, San Andreas, North America, world title and unified world champion – with training camp, press conference and ring walk.

#### Training and health

**17 training stations** (punching bag, push-ups, running routes, shadow boxing and more) in the Muscle Beach, backyard and cellar gyms improve your stats with a mini-game; each session costs training energy. Fights leave bruises and sometimes injuries – they heal over time, at a doctor or with items such as an ice pack or a bandage.

#### Underground

**8 venues:** Backyard, Parking Garage, Cellar Hole, Harbor Hall, Junkyard Cage, Quarry, VIP Rooftop and The Pit. You accept fight offers from the promoter, and every venue has a ranking, reputation, a boss, rivals and a belt. Purses are paid out as dirty money here (configurable). Every fight raises the venue's **heat** – if it gets too high, a **raid** follows: after the warning there is time to leave the zone; whoever stays pays a fine and is banned from the underground for a while. On-duty police officers cannot fight or bet at underground venues.

The backyard opens after the prologue, every other venue opens in **chapter 4** when Sal Marino makes his offer. In **legal mode** (`Config.Underground.enabled = false`) the underground is called "league": no heat, no raids, and the story tells chapter 4 to match – Sal offers his own show league instead of illegal fights.

#### Arena

In the arena players fight each other: free challenges (from level 5, optionally with a stake), ranked fights with an Elo rating and a monthly season (from level 20), a queue with an NPC opponent when nobody is free, tournaments with 4, 8 or 16 slots, fight nights with a fight card and a champion belt. Watch other public fights and show fights with `/fcwatch`.

#### Betting

Bets only work on site: at the bookmaker, in the tablet or with `/fcbet` near a ring. Fights with NPCs have fixed odds, PvP fights a player pool. With higher levels you unlock method, live and round bets as well as higher limits. Bets give no XP.

#### Economy

The sports shop sells gloves, protective gear, food and first aid, the underground dealer has more. Gear wears down and can be repaired at the shop. On top come sponsor contracts, a manager, a cutman, promoter jobs, daily and weekly tasks, 58 achievements with selectable titles, from level 70 your **own gym** (buy or rent, with upgrades) and from level 72 a **fight team**.

#### Prestige

From level 100 you can **prestige** and start again at level 1 – your techniques stay, you get a star and points for small perks. Up to 10 prestige tiers are possible. At level 100 you also choose your **signature move**. The Hall of Fame takes players with level 100, a world title or prestige.

### Commands

#### Players

| Command                     | Function                                                                                                 |
| --------------------------- | -------------------------------------------------------------------------------------------------------- |
| `/fightclub` (`F7`)         | open the tablet                                                                                          |
| `/fcquit`                   | forfeit the running fight or lesson                                                                      |
| `/fcduel <ID>`              | offer a friendly fight (player nearby)                                                                   |
| `/fcaccept`                 | accept a friendly fight                                                                                  |
| `/fcwatch`                  | watch a public fight or show fight nearby – again = stop                                                 |
| `/fcpause`                  | pause / resume the career                                                                                |
| `/fcchallenge <ID> [stake]` | ranked challenge · `/fcchallenge free <ID> [stake]` free challenge · `/fcchallenge yes` / `no` to answer |
| `/fcqueue`                  | join / leave the queue at the arena venue                                                                |
| `/fcbet`                    | betting slip for fights nearby (key can be bound freely)                                                 |

The names are set in `Config.Commands` (`config/config.lua`) and `Config.Arena.Commands` (`config/arena.lua`).

#### Admin

| Command                                   | Function                                                                                                   |
| ----------------------------------------- | ---------------------------------------------------------------------------------------------------------- |
| `/fcadmin`                                | admin window: Places, HUD, Setup, Players, Fights, Pro career, Venues, Health, Arena, Underground, Economy |
| `/fcsetup`                                | start / continue the first-time setup · `restart` from the start · `stop` pause                            |
| `/fcsetpos <place>`                       | set a location to your position                                                                            |
| `/fcresetpos <place>`                     | reset a location to the config value                                                                       |
| `/fctp <place>`                           | teleport to a location                                                                                     |
| `/fcorte`                                 | list all location names (`*` = changed)                                                                    |
| `/fcexport`                               | print changed locations as Lua lines (server console + F8)                                                 |
| `/fcxp <amount> [ID]`                     | give XP                                                                                                    |
| `/fclevel <level> [ID]`                   | set the level                                                                                              |
| `/fcunlock <technique\|all> [ID]`         | unlock techniques                                                                                          |
| `/fcstory reset \| <chapter> [step] [ID]` | reset the story or jump to a chapter (e.g. `chapter5`)                                                     |
| `/fcfight <fight>`                        | start a fight from `Config.Fights`                                                                         |
| `/fcexam [exam] [ID]`                     | reset an exam (default: admission test)                                                                    |
| `/fcwipe [ID]`                            | delete all Fight Club data of a player                                                                     |
| `/fcmove strafe\|assist`                  | switch the combat movement mode for yourself (testing)                                                     |
| `/fcdebug`                                | combat debug display on / off                                                                              |

Without `[ID]` a command applies to yourself. The server checks admin commands on every call.

### Permissions

A player is an admin if one of these applies:

* **ACE permission `pepper.fightclub.admin`** (`Config.AdminAce`) – the reliable way on every framework
* **a framework group from `Config.AdminGroups`** (default `admin`, `superadmin`, `god`)
* only with `Config.AdminAllowCommandAce = true`: anyone with the general ACE permission `command` (default **off** – on many servers moderators have it too)

```cfg
add_ace group.admin pepper.fightclub.admin allow
add_ace identifier.license:YOUR_LICENSE pepper.fightclub.admin allow
```

### Configuration

| File                                         | Contents                                                                                                                                        |
| -------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------------------------------- |
| `config/config.lua`                          | language, framework, admin permission, commands, keys, interaction, story, money, dispatch, movement mode                                       |
| `config/combat.lua`                          | combat system, styles, techniques, combos, finishers, rules, AI                                                                                 |
| `config/fighters.lua` · `config/venues.lua`  | opponents and fights · underground venues                                                                                                       |
| `config/academy.lua` · `config/pro.lua`      | lessons and exams · pro ranking, titles, training camps                                                                                         |
| `config/training.lua` · `config/health.lua`  | stations and gyms · injuries, nutrition, doping                                                                                                 |
| `config/arena.lua` · `config/betting.lua`    | PvP, season, tournaments, fight nights · betting                                                                                                |
| `config/underground.lua`                     | heat, raids, flyers, legal mode                                                                                                                 |
| `config/items.lua` · `config/economy.lua`    | items · shops, sponsors, tasks, achievements, gym, team, prestige                                                                               |
| `config/locations.lua` · `config/setup.lua`  | locations and rings · first-time setup                                                                                                          |
| `config/story.lua` · `config/story_late.lua` | story chapters and scenes                                                                                                                       |
| `config/progression.lua`                     | level curve, stats, ranks                                                                                                                       |
| `config/server.lua`                          | Discord webhook for logs, version notice, protection limits against macros and fixed fights (`ServerConfig.Protection`) – never sent to clients |
| `locales/de` · `locales/en`                  | all texts                                                                                                                                       |

Important options:

| Option                                        | Default                           | Meaning                                                                                                                                     |
| --------------------------------------------- | --------------------------------- | ------------------------------------------------------------------------------------------------------------------------------------------- |
| `Config.Locale`                               | `'de'`                            | language (`de` / `en`), applies to all players                                                                                              |
| `Config.Framework`                            | `'auto'`                          | `auto`, `esx`, `qbcore`, `qbox`, `standalone`                                                                                               |
| `Config.AdminAllowCommandAce`                 | `false`                           | `true` = anyone with the ACE `command` is a Fight Club admin                                                                                |
| `Config.Commands`                             | `fightclub`, `fcquit`, …          | names of the player commands                                                                                                                |
| `Config.Keys`                                 | see controls                      | combat keys (FiveM control IDs) · `tablet` = default `F7`                                                                                   |
| `Config.Interaction`                          | `'auto'`                          | ox\_target if started, otherwise a prompt + `E` · `'target'` · `'key'`                                                                      |
| `Config.MovementMode`                         | `'strafe'`                        | combat movement: `'strafe'` = fighting stance, facing the opponent · `'assist'` = normal movement, view turns smoothly towards the opponent |
| `Config.Story.Enabled`                        | `true`                            | story career on / off                                                                                                                       |
| `Config.Story.Instanced`                      | `true`                            | scenes and chapter fights in their own instance (routing bucket)                                                                            |
| `Config.Story.AllowSkip`                      | `true`                            | skip scenes with `BACKSPACE`                                                                                                                |
| `Config.Story.StartNpc` · `StartLoc`          | `'lil_d'` · `'backyard_promoter'` | character and place where the career starts · `StartNpc = nil` = can also be started in the tablet                                          |
| `Config.Story.AllowPause`                     | `true`                            | players may pause their career (`/fcpause`, tablet, Pops)                                                                                   |
| `Config.Hud.Layout`                           | `{}`                              | start values for position and size of the HUD elements (in game: `/fcadmin` → HUD)                                                          |
| `Config.Underground.enabled`                  | `true`                            | `false` = **legal mode**: no heat, no raids, no dirty money, "League" instead of "Underground"                                              |
| `Config.Combat.AutoSpectate`                  | `false`                           | `true` = all players nearby get the fight HUD automatically (not recommended on RP servers)                                                 |
| `Config.Combat.SpectateHint`                  | `true`                            | players near a fight get a hint about `/fcwatch`                                                                                            |
| `Config.Combat.RingWalls`                     | `true`                            | invisible walls at rings with ropes · per ring with `walls = false`                                                                         |
| `Config.Money.account`                        | `'cash'`                          | account for purses (`cash` / `bank`)                                                                                                        |
| `Config.Money.black`                          | `'auto'`                          | dirty money: ESX account `black_money`, item `markedbills` on QBCore / Qbox · `'account'`, `'markedbills'`, `'cash'`                        |
| `Config.Economy.PayoutAccount` · `PayAccount` | `'bank'` · `'cash_then_bank'`     | economy payouts · payment method for purchases                                                                                              |
| `Config.Dispatch.mode`                        | `'builtin'`                       | raid alert: `'builtin'` = message + map blip for on-duty police · `'event'` = your own event · `'none'`                                     |
| `Config.Dispatch.jobs`                        | `police`, `sheriff`               | jobs that count as police                                                                                                                   |
| `Config.Setup.Enabled` · `AutoPrompt`         | `true` · `true`                   | first-time setup on · remind admins                                                                                                         |
| `Config.Progression.GlobalXpMultiplier`       | `1.0`                             | levelling speed                                                                                                                             |
| `Config.Economy.PayoutMultiplier`             | `1.0`                             | scales economy payouts (sponsors, jobs, tasks, achievements, gym)                                                                           |

Almost every module has its own `Enabled` switch (e.g. `Config.Training`, `Config.Arena`, `Config.Betting`, `Config.Pro`). Restart the resource after every change.

### For developers

#### Exports

```lua
-- Server
exports.pepper_fightclub:getProfile(src)        -- profile (name, level, rank, stats, record, honor, styles, techniques) or nil
exports.pepper_fightclub:isInFight(src)         -- true while the player is fighting
exports.pepper_fightclub:getProRank(src)        -- place in the pro ranking (1–50, 51 = unranked) or nil
exports.pepper_fightclub:getProLicense(src)     -- 'none' | 'amateur' | 'pro' or nil
exports.pepper_fightclub:openBetting(src, venue) -- open the betting slip for a player

-- Client
exports.pepper_fightclub:openBetting(venue)     -- open the betting slip (venue = venue ID or nil = fights nearby)
```

`useItem` is the export for ox\_inventory: the item templates in `install/` already reference it (`server = { export = 'pepper_fightclub.useItem' }`). You don't need to call it yourself.

#### Hooks for jail and police scripts

Server events – listen with `AddEventHandler`, **not** with `RegisterNetEvent`:

```lua
AddEventHandler('pepper_fightclub:raid', function(data) end)
-- data = { venue, phase, coords, police, players = { src, … } }
AddEventHandler('pepper_fightclub:arrestZoneLeft', function(src, venue) end)
-- player left the zone in time
AddEventHandler('pepper_fightclub:raidCaught', function(src, venue, info) end)
-- player was still in the zone when the raid ended · info = { fine, police, banUntil, late }
```

With `Config.Dispatch.mode = 'event'` the script calls `TriggerEvent(Config.Dispatch.event, data)` on an alert (default `pepper_fightclub:dispatch`, `data = { coords, title, message, code }`) – connect your dispatch script there. Whether fines are handed out automatically when real police respond is set by `Config.Underground.Raid.fineWithPolice` (default `false`: with real police, they or your jail script take over).

The internal events between modules (`Fight.Bus`) are not a public interface and may change.

#### Framework integration

`bridge/server/esx.lua`, `qbcore.lua`, `qbox.lua` and `standalone.lua` provide money, jobs, names and admin groups, `bridge/client/frameworks.lua` the notifications. All bridges are open.

### Troubleshooting

| Problem                                                                               | Solution                                                                                                                |
| ------------------------------------------------------------------------------------- | ----------------------------------------------------------------------------------------------------------------------- |
| The resource doesn't start, the console names a missing dependency                    | oxmysql, ox\_lib and ox\_inventory must start before `pepper_fightclub`, OneSync must be on, server build 7290 or newer |
| Console: "Datenbank konnte nicht vorbereitet werden" (database could not be prepared) | check oxmysql or import `install/pepper_fightclub.sql` manually                                                         |
| `/fcadmin`: no permission                                                             | add the ACE line from "Permissions" and restart the server                                                              |
| Items without an image or unknown                                                     | check installation steps 3 and 4, then restart ox\_inventory                                                            |
| A character stands in a wall, a ring is crooked                                       | `/fcadmin` → **Places** → "here", or redo the step under **Setup**                                                      |
| No "\[E]" at a character                                                              | check `Config.Interaction`; with ox\_target the target menu appears instead                                             |
| `/fcexport` prints nothing                                                            | no locations have been changed yet                                                                                      |

### FAQ

**Who can use `/fcadmin` and `/fcsetup`?** Anyone with the ACE permission `pepper.fightclub.admin` or in a group from `Config.AdminGroups`. The general `command` permission only counts with `Config.AdminAllowCommandAce = true`.

**The locations don't fit my map.** The coordinates that ship with the script are approximations. `/fcsetup` places all locations one by one, `/fcadmin` → **Places** single ones. They are stored in the database; `/fcexport` lets you copy them into the config.

**Does it work without ox\_target?** Yes. Without ox\_target characters show a prompt and players interact with `E`.

**Can I turn the underground off?** Yes: `Config.Underground.enabled = false` is the **legal mode** – no heat, no raids, no dirty money, "League" instead of "Underground". The story scenes still talk about the underground.

**What about the police?** On-duty police officers cannot fight or bet at underground venues, off duty they can (`Config.Underground.AllowOffDuty`). During a raid the script alerts the police – built in or through your dispatch script. If too few officers are on duty, a "light raid" runs without real police.

**What about performance?** The server only computes combat while a fight is running. Characters, rings and markers are created locally and by distance. We will only state a resmon value once it has been measured.

**What happens on a restart?** Running fights and scenes end. Levels, story, lessons, locations, ranking and items are kept in the database or the inventory.

### Changelog

See the updates page or `CHANGELOG.md` in the resource.

### Support

Open a ticket on our [Discord](https://discord.gg/6NaFJWKDYu) (category "Script Support") and link your purchase with `/verify` first – in English or German.
